FWAA Maintenance Mania
Maintenance Mania
Arlington Expo Center
1200 Ballpark WayArlington, TX 76011
United States
Event Details
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FWAA Maintenance Mania
Celebrating & Showcasing Skills in Multifamily Maintenance
Maintenance Mania is FWAA’s signature competition event designed to recognize and celebrate the expertise of maintenance professionals across the multifamily industry. This high-energy day brings together onsite teams, maintenance pros, owner-managers, and supplier partners for a blend of fun, friendly competition and professional pride.
Traditionally, Maintenance Mania features a series of maintenance-focused games and challenges where competitors put their skills to the test, demonstrating speed, accuracy, and problem-solving under pressure. Whether it’s skill-based tasks or fun competitive moments, the event is built to spotlight the talent that keeps multifamily communities running smoothly.
📅 Event Date (2026): Thursday, November 5, 2026
🕘 Time: 9:00 AM – 4:00 PM (CST)
Education Programs 9 to 12, 12-1 Lunch with Sponsors, 1-2p practice, 2-4pm GAMES.
📍 Location: Arlington Expo Center, Arlington, TX
Full event details, challenge descriptions, registration, and sponsorship opportunities will be announced soon. Check back for updates and plan to bring your team out for a day of competition, camaraderie, and recognition.
Game Details:
****Wheels are available for pick up at the association office. ****
Office Hours (Contact us first at gregory@livefw.org):
- Monday to Thursday 9am – 4:30pm
- Friday 9am – 3 pm
Official Event Rules
- The Maintenance Derby will follow a single-elimination tournament format.
- Each participant will race their car twice per match up—once in each of the two designated lanes. Lane positions will be swapped after the first race.
- The winner of each bracket will be the first participant to win two races. If each contestant wins one race, a third and final race will serve as the tiebreaker. No timers will be used; winners will be determined by visual judgment at the finish line.
- The tournament will continue until a single contestant remains. That individual will be declared the official Maintenance Derby Champion.
Tackle real-world product mix of challenges with speed and precision.
GOAL OF GAME:
Solve the problem with the correct product mix.
- Participant starts the timer by placing both hands on the timer pad.
- Participant moves to the game area and attempts to solve one of four problems (black blocks) with a combination of three correct solutions (white blocks) to balance the scale correctly.
- Once the first problem is solved (scale balances), the contestant continues to solve the remaining three problems with a combination of remaining solutions.
- Once all four problems are solved correctly, the contestant stops the timer, and the judge records their time.
- The lowest time once all participants have completed the game wins
Match each key to the correct lock and crack the code before the clock runs out.
GOAL OF GAME:
Match keys to locks and reveal the code for the combination deadbolt.
- Contestant starts with the timer by placing both hands on the timer pad.
- Contestant goes to the game area and, using 10 keys supplied, attempts to unlock 4 standard deadbolts.
- Once standard deadbolts are unlocked, the contestant reviews the tags on each key to determine the correct digits for the combination deadbolt.
- Once the combination deadbolt is unlocked, the contestant stops the timer, and the judge records their time.
- The lowest time once all participants have completed the game wins.
Flex your brainpower and match products and services in a race against time.
GOAL OF GAME:
Remember and match featured products and services.
- Participant starts the timer by placing both hands on the timer pad.
- Participant draws a game card from the stack next to the timer.
- Participant reviews and attempts to memorize the game card.
- Participant hands the game card to the judge and moves to the game area.
- Participant then places game pieces into the grid to match the grid shown on the game card.
- Once done, the contestant stops the timer.
- Judge reviews the grid to see if it matches the game card.
- If the grid matches the game card, the contestant is done, and the judge records their Total time.
- If the grid does not match the game card, the contestant restarts the timer and returns to the grid to make changes – once done, the contestant stops the timer.
- Judge reviews the grid again to see if it matches the game card.
- Once the grid matches the game card, the contestant is done, and the judge records their final time (including callback time(s) as necessary – to be confirmed)
- If, after 3 attempts, the competitor does not match the tiles to their selected card, they receive a “DNF” (Did Not Finish)
- The lowest time once all participants have completed the game wins
Piece together a flooring puzzle as fast as possible—think fast and fit faster.
GOAL OF GAME:
Solve and assemble a puzzle made of flooring planks.
- Participant starts the timer by placing both hands on the timer pad.
- Participants then go to the game area and assemble the puzzle to display the Maintenance Mania logo.
- Once done, the contestant stops the timer, and the judge records their time.
- The lowest time once all participants have finished wins
Drop a disk, land a category, and answer maintenance trivia in this Plinko-style brain buster.
GOAL OF GAME:
Answer maintenance-related trivia questions based on the chance of the Plinko board.
- Participant starts at the Plinko board and drops 3 disks, 1 at a time into a slot at the top of the game board.
- Once each disc lands in an opening at the bottom, the judge draws a card from the deck labeled with the same product category (i.e. Plumbing).
- Each card will feature 2 questions, each with a different point value. Participants must tell the judge which question they would like to answer based on the point value – 100 or 200 points.
- Judge reads selected questions to competitor.
- Participant then attempts to answer the question they selected from each of the 3 cards.
- For each question they answer correctly, they receive the number of points associated with that question.
- If they answer incorrectly, they receive no points for that question.
- The highest point value once all participants have completed the game wins.
Tie Breaker: Live round of maintenance trivia. Points will be awarded for correct answers in the fastest amount of time.
Aim, toss, and score big in this crowd-favorite target challenge using—you guessed it—plungers.
GOAL OF GAME:
Toss plungers and land them in a target made of buckets.
- Participant takes place behind the line/at designated mark, grabs a plunger and tosses it underhand, attempting to land it in one of the buckets.
- Varying point values are awarded based on the result of the toss:
- 0 Points: Plunger does not land in any bucket
- 1 Point: Plunger lands in bucket in back row
- 3 Points: Plunger lands in bucket in the middle
- 5 Points: Plunger lands in the bucket at the top/far point of the triangle
- Participant repeats process 2 more times (total of 3 throws), gathering as many points as possible.
- The highest point value once all participants have completed the game wins.
Tie Breaker: All tied participants will reset and repeat the instructions of the game. This will continue until a winner is determined.
Sponsorships Available — Contact Gregory Ann Goldrick at gregory@livefw.org for more information!
Thank You to our Sponsors!

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